
Our animators joined Warhorse Studios’ production pipeline to support in-game combat animation for Kingdom Come: Deliverance II.
The work focused on mocap-based fighting animations in MotionBuilder, including cleanup, retargeting and hand-keyed animation adjustments where needed.
Working within an established AAA pipeline, our animators integrated directly into Warhorse’s production workflow and contributed alongside their internal team.
Skills we used
MotionBuilder · mocap cleanup · retargeting · combat animation · client-pipeline integration

