We’re a Prague-based animation and cinematics studio working across games, film, and advertising since 2006. With a senior-only team, we take on complete productions — or plug into a specific part of yours.
Selected credits: Kingdom Come: Deliverance II · Mafia III · Top Spin 2K25 · The Wingfeather Saga — the series Epic Games recently showcased for building its whole animation pipeline in Unreal — plus commercials and real-time MetaHuman work for a global automotive brand.
You don’t hire individuals from us. You get a unit: our own leads, internal QA and a structured review cadence, with one contact point. That’s the difference between renting capacity and buying delivery.

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How we work
Prague at the core. 30+ senior European artists around it.
We build the right team around your production, under one direction, with senior leads accountable for delivery and QA before anything reaches you.
From a 2-4 artist strike team to a 5-10 person production unit or a larger extended setup, capacity scales with work.
Embed us into your pipeline, or hand us a defined format for full delivery – script to final mix.
Long-term partnerships run on retainer: stable teams, retained knowledge, and production capacity designed for a year and beyond.
Skills Departments

Character, creature and gameplay animation in Maya and Unreal Engine — from stylized acting to realistic performance. Motion capture cleanup, reconstruction and polish at AAA pace, with in-engine integration built in.

A bridge between art and technology: tailored rigs, Control Rig and Sequencer workflows, Animation Blueprints, shaders, lighting and procedural systems. Animation that ships inside the engine — not isolated offline output.

Storyboards, animatics and camera layout — turning a script or a brief into a timed, watchable sequence before production spends a frame.

A visual development team transforming scripts and directorial intent into tangible worlds. Through concept art, character and environment design, and visual style exploration, we define the look, tone, and atmosphere that guide production. In close collaboration with story and direction, we shape the emotional and aesthetic blueprint of every project.
AI speed without the slop
Clients want AI budget and AI timelines – but the work still has to aurvive a director’s eye and a brand review.
We combine a proven Maya/Unreal pipelline with AI-accelerated iteration: exploration moves faster, direction locks earlier, and senior craft is focused where the final result has to hold up.
You buy a finished deliverable at a fixed price – not hours, not experiments.
Pilot
Two weeks. Fixed price. Real proof.
New partner risk is real. So we start small.
One sequence, one shot set, or one 15-second spot. Defined scope. Senior team. Delivered inside your pipeline, with production starting within ten days of sign-off.
When the work proves the fit, we scale. If it doesn’t, your commitment ends there.
