
Artists wanted!
We’re looking for a senior freelance talent for an upcoming confidential Unreal Engine game project.
EU-based only. Remote, working within EU time zones.
Project details are currently confidential.
All positions run through March 2027. Start dates vary by role — see details below.
Apply by: Sunday, 23 August 2026 (the latest)
3D Character Animator
Strong character animation skills and game production experience. Keyframe animation, mocap cleanup, body mechanics, locomotion/action experience preferred. Unreal Engine experience is a plus, not required.
Start: Oct 1 | Duration: through March 2027
Technical Animator
Strong understanding of technical animation for games and Unreal Engine pipelines. Experience may include rigging, retargeting, Animation Blueprints, Control Rig, IK, state machines, implementation and pipeline/tooling.
3 positions available:
- Technical Animator III – Start date: ASAP · Contract through March 2027
- Technical Animator I – Start date: September 1, 2026 · Contract through March 2027
- Technical Animator II – Start date: October 1, 2026 · Contract through March 2027
Unreal Engine Lightning Artist
Strong experience lighting real-time environments and/or cinematics directly in Unreal Engine. Good understanding of Lumen, Sequencer, atmosphere, exposure, post-process and real-time performance.
Start date: ASAP · Contract through March 2027
Unreal Engine FX Artist
Experience creating real-time visual effects directly in Unreal Engine. Strong Niagara knowledge preferred, including particles, environmental effects, destruction, smoke, fire, impacts and other gameplay/cinematic FX. Understanding of materials, shaders, optimization and real-time performance is important.
Start date: Sept 1 · Contract through March 2027
Notes:
You do not need to match every single point above. If you clearly understand the core of the role and have strong relevant experience, we still want to hear from you. Be open about what you cover and what you do not.
For example, you may be a Technical Animator who does not build rigs but is strong in implementation, retargeting and Unreal workflows. That is still relevant.