Artists wanted!

We’re looking for a senior freelance talent for an upcoming confidential Unreal Engine game project.

EU-based only. Remote, working within EU time zones.

Project details are currently confidential.

All positions run through March 2027. Start dates vary by role — see details below.

Apply by: Sunday, 23 August 2026 (the latest)

3D Character Animator

Strong character animation skills and game production experience. Keyframe animation, mocap cleanup, body mechanics, locomotion/action experience preferred. Unreal Engine experience is a plus, not required.

Start: Oct 1 | Duration: through March 2027

Technical Animator

Strong understanding of technical animation for games and Unreal Engine pipelines. Experience may include rigging, retargeting, Animation Blueprints, Control Rig, IK, state machines, implementation and pipeline/tooling.

3 positions available:

  • Technical Animator III – Start date: ASAP · Contract through March 2027
  • Technical Animator I – Start date: September 1, 2026 · Contract through March 2027
  • Technical Animator II – Start date: October 1, 2026 · Contract through March 2027

Unreal Engine Lightning Artist

Strong experience lighting real-time environments and/or cinematics directly in Unreal Engine. Good understanding of Lumen, Sequencer, atmosphere, exposure, post-process and real-time performance.

Start date: ASAP · Contract through March 2027

Unreal Engine FX Artist

Experience creating real-time visual effects directly in Unreal Engine. Strong Niagara knowledge preferred, including particles, environmental effects, destruction, smoke, fire, impacts and other gameplay/cinematic FX. Understanding of materials, shaders, optimization and real-time performance is important.

Start date: Sept 1 · Contract through March 2027

Notes:

You do not need to match every single point above. If you clearly understand the core of the role and have strong relevant experience, we still want to hear from you. Be open about what you cover and what you do not.

For example, you may be a Technical Animator who does not build rigs but is strong in implementation, retargeting and Unreal workflows. That is still relevant.

Apply for the job

1. About you?

Right to work in the EU

2. Role

Which role(s) are you applying for?
Limit selections to 2.
Your seniority

3. Proof of Work

Each entry: Title / Studio or client / Your exact role / Year. First entry required, two optional.
In three to five sentences: on your most recent shipped project, what did you personally deliver, in which tools, and which part of the result was your own work? Please do not paste a general description of the discipline.
Drag & Drop Files, Choose Files to Upload You can upload up to 5 files.
Maximum allowed file size is 5 MB per file. You can upload up to 5 files. Allowed extensions are JPG, JPEG, PNG, WEBP, GIF, PDF, MP4, PDF, DOC, DOCX, XLS, XLSX, PPT, PPTX.

4. Availability

Your current situation
Commitment

5. Your rate

Amount (number)
Currency (EUR, USD, GBP, CZK, PLN, INR, CAD, other) ·
Per (hour, day, month, year) ·
Basis (I invoice as a contractor, excl. VAT / Gross salary as an employee)
Is your rate negotiable?

6. Your Materials and How We Use Them

In this particular case we introduce artists to studios. That means your reel and CV may be shown to a prospective client. Before that happens, we need a few things straight — it takes thirty seconds and it protects you as much as us. Clients first see you under a code, not your name. Do you have a reel without your name, logo or contact details on the title card?

NDA Work

Clients first see you under a code, not your name. Do you have a reel without your name, logo or contact details on the title card?
Keeping you on file

Confidentiality note

We never contact your current employer, and we do not name them in any document we send out.