Mafia Trilogy

2K Czech engaged us to provide animation services for the iconic MAFIA — Definitive Edition. Our role was to enhance character performance and help bring the game’s cinematic moments to life through body and facial animation based on motion capture.

Skills we used

  • MoBu mocap-based cinematic animation
  • MoBu Facial animation

The challenge

Building the right team was just the beginning. Together with the producer, we developed a rigorous testing process — not only to qualify for the project but also to set a new benchmark for animation quality. These tests evolved into a valuable training ground, helping our animators fully align with the client’s creative vision and technical standards while allowing us to track progress on both sides.

We were responsible for animating the game’s cinematics, breathing life into the characters through nuanced body and face performances that supported the storytelling and emotional depth of the scenes.

The result

For nine months, we served as the exclusive body animation vendor on MAFIA — Definitive Edition. The producer described us as “one of the best outsourcers I have ever worked with.”

We proved to be a reliable and trusted partner — capable of delivering consistent quality at scale. Our success came down to three key ingredients: rigorous testing, open communication, and mutual respect.

Corepunk

We were invited to enhance and innovate the in-game character animations for Corepunk.
Our work focused on bringing greater fluidity, responsiveness, and authenticity to every movement — helping characters feel more alive and deeply connected to the game’s immersive world.

Skills we used

  • Character gameplay animations

TopSpin

Collaborating with 2K on the TopSpin franchise was a rewarding experience — bringing to life the ultimate tennis simulation known for its authenticity, exhilarating gameplay, and immersive game modes.

Skills we used

  • MoBu character animation on mocap based cinematics
  • Mocap data cleaning

Disco Star

It was a lot of fun working on this project for the legendary Village People franchise — Become a Disco Legend!
Dive into a vibrant, music-filled world where you’ll match shimmering hearts, sparkling stars, and funky vinyls across exciting levels. Travel the globe, perform in iconic venues, and let every win bring you closer to the stage!

Skills we used

  • Ingame animations for each of the unique band characters

Last Train Home

Collaborating on Last Train Home with Ashborne Games was a powerful experience — a real-time strategy game set in the brutal aftermath of war. Players lead a legion of soldiers aboard an armored train across the unforgiving Siberian wilderness, fighting to survive and find their way home amidst the chaos of civil war.

Skills we used

  • Animation pipeline and workflow consulting
  • Vertical Slice first blocking
  • Maya Character animation

ARMA Reforger

Collaborating on Arma Reforger with Bohemia Interactive was an exciting opportunity to contribute to a dynamic, open-world tactical shooter set in an authentic Cold War conflict — a true sandbox for military realism and creativity.

Skills we used

  • MoBu character animation on mocap based ingame animations

Vigor

We contributed to Vigor — a free-to-play looter shooter set in post-war Norway, developed by the Czech studio Bohemia Interactive. A gripping online survival experience where every encounter and every bullet counts.

Skills we used

  • MoBu character animation on mocap based ingame animations

Kingdome Come: Deliverance II

Our animators joined Warhorse Studios’ production pipeline to support in-game combat animation for Kingdom Come: Deliverance II.

The work focused on mocap-based fighting animations in MotionBuilder, including cleanup, retargeting and hand-keyed animation adjustments where needed.

Working within an established AAA pipeline, our animators integrated directly into Warhorse’s production workflow and contributed alongside their internal team.

Skills we used

MotionBuilder · mocap cleanup · retargeting · combat animation · client-pipeline integration

    Scratch Wars

    We produced three short promo spots for Scratch Wars — from the original directorial concept to the final execution. The campaign brought to life the unique world of this collectible card game, where physical and digital play blend into one epic battle of heroes and weapons.

    What skills we used

    • Story direction
    • Character designs
    • Modeling
    • Rigging
    • Character animation
    • Lightning and Color
    • Post & FX in Unreal