Works /

Kingdome Come: Deliverance II

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Our animators joined Warhorse Studios’ production pipeline to support in-game combat animation for Kingdom Come: Deliverance II.

The work focused on mocap-based fighting animations in MotionBuilder, including cleanup, retargeting and hand-keyed animation adjustments where needed.

Working within an established AAA pipeline, our animators integrated directly into Warhorse’s production workflow and contributed alongside their internal team.

Skills we used

MotionBuilder · mocap cleanup · retargeting · combat animation · client-pipeline integration